I’m an independent CG Artist with strong skills in 3D content creation: audiovisual, games and interactive 3D environments using Blender as the main tool. In my workflow I also use … Substance Painter, Photoshop, Marmoset Toolbag, Unreal Engine, Unity, Adobe Premiere.
Thanks to my career as an engineer in computer science and my first work as Game Artist I gained a deep understanding of how works the different areas of game development. I have over 5 years of experience in game development doing small and medium-sized games as 3D generalist.
I´m full of imagination and passion for the 3D world, including all the creative environment that surrounds it, I consider myself a person with a lot of motivation and a desire to improve, passionate about training and teamwork.